Before you get started, consider what sort of hero you want to create. What are the hero’s basic abilities? What are the hero’s powers? What’s the hero’s origin? You can draw inspiration from your favorite characters from comic books, television, or movies. Take a look through the powers (here) and see if they inspire a character idea. You may want to jot down a few notes about the sort of hero you’d prefer to play, which will help guide you through the rest of the character design process. (tweaked from page 23 of the handbook).
Power Level, Power Points and Ranks
The game functions differently than DnD in the sense that there is no "level". Instead, you get a number of Power Points (PP) to spend on Ranks for the various things outlined below. PP is determined by the game's Power Level (PL 1 = 15 PP, PL 2 = 30, ect.). This campaign will start at Power Level 8, which means you will have 120 Power Points to spend. Instead of getting experience points, you will get Power Points. Once you have acquired 15 PP, you will have reached Power Level 9. This matters because you are limited to how many ranks in a given area you can have (outlined at the end).
There are 5 things to spend points on.
1. Ability (pg. 55)
Basically attributes like str, dex ect. Click here to learn more about Abilities.
2. Defense (pg. 58)
Various forms of "AC". Click here to learn more about Abilities.
3. Skill (pg. 61)
Basically the same as in DnD. Click here to learn more about Abilities.
4. Advantage (pg. 79)
Basically feats. Click here to learn more about Abilities.
5. Powers (pg. 91)
Self explanatory. Click here to learn more about Abilities..
The starting power level for this campaign is 8, which means you have 120 PP to spend. There are limits based on this as outlined below.
Skills
Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10. This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills.
Attacks & Effect
The total of your hero’s attack bonus and effect rank with that attack cannot exceed twice the series power level. If an effect allows a resistance check, but does not require an attack check, its effect rank cannot exceed the series power level.
Dodge & Toughness
The total of your hero’s Dodge and Toughness defenses cannot exceed twice the series power level.
Parry & Toughness
The total of your hero’s Parry and Toughness defenses cannot exceed twice the series power level
Fortitude & Will
The total of your hero’s Fortitude and Will defenses cannot exceed twice the series power level.
Power Level, Power Points and Ranks
The game functions differently than DnD in the sense that there is no "level". Instead, you get a number of Power Points (PP) to spend on Ranks for the various things outlined below. PP is determined by the game's Power Level (PL 1 = 15 PP, PL 2 = 30, ect.). This campaign will start at Power Level 8, which means you will have 120 Power Points to spend. Instead of getting experience points, you will get Power Points. Once you have acquired 15 PP, you will have reached Power Level 9. This matters because you are limited to how many ranks in a given area you can have (outlined at the end).
There are 5 things to spend points on.
1. Ability (pg. 55)
Basically attributes like str, dex ect. Click here to learn more about Abilities.
2. Defense (pg. 58)
Various forms of "AC". Click here to learn more about Abilities.
3. Skill (pg. 61)
Basically the same as in DnD. Click here to learn more about Abilities.
4. Advantage (pg. 79)
Basically feats. Click here to learn more about Abilities.
5. Powers (pg. 91)
Self explanatory. Click here to learn more about Abilities..
The starting power level for this campaign is 8, which means you have 120 PP to spend. There are limits based on this as outlined below.
Skills
Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10. This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills.
Attacks & Effect
The total of your hero’s attack bonus and effect rank with that attack cannot exceed twice the series power level. If an effect allows a resistance check, but does not require an attack check, its effect rank cannot exceed the series power level.
Dodge & Toughness
The total of your hero’s Dodge and Toughness defenses cannot exceed twice the series power level.
Parry & Toughness
The total of your hero’s Parry and Toughness defenses cannot exceed twice the series power level
Fortitude & Will
The total of your hero’s Fortitude and Will defenses cannot exceed twice the series power level.
Last edited by Gamemaster on Thu 9 Mar 2017 - 0:21; edited 3 times in total